Earth feedback (so far):
Up+attack does nothing (for now)? There's an animation, but it produces no elemental effect. It looks like an upward-angled double punch, but opponents don't take damage standing in it, nor being airborne and getting "hit" by the animation. Assuming this action isn't complete yet.
Double-tapping jump creates a pillar of rock, which is cool, but feels like what up+attack should be doing, and there's no airborne attacks. Makes sense for earth, but feels like you could add a groundslam attack? up+attack while in the air, down+attack, and left/right/neutral+attack, currently all just queue up a normal ground attack which fires once you land.
Down+attack creates a small rock pile, which can be shoved with a basic attack to knock the opponent down. If it's going to the left, they get bounced upward and the rock pile goes past them, but if it's being pushed to the right, it'll push the target all the way to the far side of the map xD while being inconsistent on directions, it also makes it clear that pushing enemies off-screen is a thing, and the other player can move while off-screen, but can't see what they're doing. Feels like zooming out might be helpful here? Or shifting to splitscreen when you get far enough apart?
The basic attack animation is pretty slow, but cool. No charge attack (yet), though. The redirect is really fast, so it feels like when fighting earth vs. earth, waiting for your opponent's throw is a better move.
It's also nice to see that ducking works to dodge the current basic attacks. It'll be interesting to see how future attacks interact with this, now that it's an option.
Up attack I'm still working on. Redoing it completely so it's more of a kicking rock up then hitting it forward, originally was summoning a diagonal rock from the ground.
Just added a groundslam attack. The double jumping will be universal among the other elements as a dash upwards type move.
Is the enemy on the ground when you pushed the target? it should work normally, but on the ground stuff I havent' fixed yet.
Yup will add zooming soon, right now it's focused on player 1
the earth element is slow but more powerful, will add a combo to it soon though.
Thanks for the feedback!
It appears to be an intermittent bug (or fixed already?), but when I posted the comment, I tested each of the following 3 scenarios, then after realising it seemed weird, re-tested the first one to make sure it wasn't a one-time thing . Each time, I used down+attack to raise up a rock from the ground, then a neutral attack to push it at the opponent. In each case, the opponent was standing.
P1 and P2 in default start position, P1 attacks.
P2 gets knocked over while being pushed off-screen.
P1 and P2 in default start position, P2 attacks.
P1 gets knocked back and up, and the rock moves past.
P1 and P2 in swapped positions, P1 attacks.
P2 gets knocked back and up, and the rock moves past.
After restarting my PC and trying again today, the previously-repeatable result from the first test is no longer happening, so as I said, either you fixed it already, or it's an intermittent bug? Not sure which.