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(+2)

Story - Pretty straightforward story, but a really clever use of twisting the player's emotions to crank up the difficulty of the game!

Mechanics - Really nice combo system and combat! I wasn't entirely sure which power I was giving away when I did give them away, but I really did enjoy how it changed the game dynamic as well as my play style. I definitely regret getting rid of that heal power, though...

Theme - The vibe is definitely a self-sacrificing one!

Audio/Visual - Solid audio. I loved the character models, too! Especially those mushroom bosses!

Overall - Really cool game with some great combat mechanics and what I think might be a procedural level generator? Great work!

(+1)

Thank you for playing we're glad you enjoyed it!

Yes the power giving is quite subtle in the NPC dialogue and yes the heal is probably the most over powered than the rest haha!

For the theme we are focusing on if you're willing to give up your power and be generous in helping the NPC even though it means giving up your power! but hey theres like 3 endings and it depends how much are you willing to give!

Audio, Visual and especially the polishing aspects we definitely spend a lot time on it which we believe it was worth it :D

The maps are randomly choosing so the gameplay feels like it's not fixed :D

Thank you Again for playing and appreaciate your feedback :D