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(+1)

I'm amazed you managed to make a functioning and intuitive metroidvania in such a short time frame! The music changed for each area, there was a checkpoint system, late jump, and even a boss battle! 

I'm not sure if it's intentional but you can do infinite jumps when in flipped gravity. Besides that, it would be cool if the enemy sprite glowed white (or some feedback) when it was attacked. 

Excellent work!


Thank you so much! And yes, the infinite jump thing is a bug but I couldn't find the source of it so I decided to leave it in. Also, I'll add some effects when attacking in the enhanced version of the game.