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(+2)

A really interesting and strange game---very bold of you to make it a physics game :D

I do think it may play better in a grid with precise actions, and maybe a way to tell the player how their available actions will change when touching whichever muskoom---though there is charm in rolling them like a hay bale!

Amazing the art was done traditionally, super cool

(+1)

Thank you for playing!! It didnt start out as a physics game but during the development time, kinda became one on accident 😅

And, there is actually a way to tell which direction the muskooms will let you go but I didnt have time to make it as clear as I would have liked. If you can see their hair/stem, it points the directions they go, but, its hard to see

(+1)

Ah, I see now! That's actually a game changer, it makes the game much easier to play