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(1 edit) (+2)

Lovely submission! I like how the art style evokes FTL :) I also like how I was able to play it only using the mouse!

At the beginning, something was making me think this was somewhat real-time, and that I needed to slot in my reactors in time before my ship started to firing automatically. When I figured out how the turns work, I also had some trouble figuring out the order in which the reactors would play out. When I got that, I had no further trouble with the game systems. The only puzzle left was that every ship I defeated “got away”. Is that intentional?

Anyways, it was great fun figuring out my strategy and building towards it. I figured out that fireballs were powerful, which was helped by the extremely satisfying giant shaking damage numbers that come up when using them. So I stocked up on those and, worrying about diluting my deck, I always picked the two upgrade options that did not involve adding cards to the deck. That strategy paid off, and I was able to smash my way to victory! Once I was at the endboss, it was great fun seeing all of my systems chain off one another. Every now again, the chains went off a bit differently than I had planned because I didn’t consider something, only to then course correct themselves again. That was fun as well!

Great job! Only wish I have left is a difficulty option, as seasoned deck-builder players will probably find this a tad easy. But I understand that balancing for a general jam audience is different from balancing for an audience made out of people who already play your genre :D

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(1 edit) (+2)

Regarding reactor order, I was thinking it would be nice to display a preview of what will happen if you play a module when you hover over it, like where it will be inserted and how the reactor will activate.

The enemy ship getting away every time is intentional, lore-wise you’re “pursuing” the same enemy ship until you finally manage to defeat it. Of course, in reality this is an excuse to save time drawing a bunch of different enemy ships :)

I’m planning to readjust the balance in a post-jam update, so hopefully you’ll find a more interesting challenge then.

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Please ping me when you do, I want to revisit this!