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The armour pieces are each attached to the cores of the enemies with two distance constraints, with some compliance so they bounce. The web of springs creates a softbody-like effect. If the force in a link gets too high during a fixed step, it breaks.

(The cores accumulate damage differently based on collision impulses. The armour pieces themselves don't break, but they disappear once they're too far off screen.)

Thanks for playing!

oh i see, i've got to try doing something like this, thanks !!