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(3 edits) (+1)

This is really good. 

Level 14 has a solution where f3xd3, d3xd4, c6xe5 takes out _all_ the pieces and leaves the stage empty.  An empty stage I suppose doesn't count as having one piece left?  I suppose that's intentional, but it feels a little weird looking at the empty board and having to hit the reset button.  :)

And on the flip side, Level 37: having a bomb left I guess counts as a piece?

Really lovely game.  I think levels 47, 48, and 50 are my favorites.

(+1)

Yeah, these design choices were deliberate. Once I introduced bombs and self-destructing pieces, I realized it was sometimes easy to cheese the game if an empty board counted as victory.

Glad you liked the game!