Sorry to say, but I didn't really enjoy this at all (with the caveat that I have only read the very beginning of the bigger VN it's a spin-off to).
First and foremost, the pacing is wild, just all over the place. For much of the 18k word long story, things progress at a glacial speed; there is so much mundane slice-of-life stuff heavy with elongated bits of comedy that I didn't find all that funny. The structure feels weak, too, the narrative opening with the classic "character has a dream and wakes up" routine and basically just meandering from one scene to the next without much connective tissue. Although all of it moves the love story forward, I don't think the characters had much of a reason for going to the gym or to the party – they just kind of did? The game also opens with an intriguing detail of the characters getting some money in the mail that doesn't really go anywhere. It would definitely help to have a stronger throughline.
We understand that Patrice is feeling hesitant about pursuing a romance because he's still not over his ex, but this tension is entirely internal – he just thinks about her sometimes and is still largely eager to move things forward with Oliver. Though there is little subtlety or ambiguity to how the story repeatedly stresses this conflict, it feels frustrating for it to be so subdued.
But then, in the last 500 or so words (!), the pacing suddenly becomes insanely fast; the sex scene cuts abruptly to an animation, Patrice comes clear about his thoughts, drama happens, and the game just ends there with no falling action or further resolution. The climax feels both jarring with how arduously slow the narrative had been until that point and very unsatisfying by itself – after all that setup, this is all? The characters arguing for a bit and the protagonist getting 8 lines of internal monolog to resolve his character arc? There is much, much, much that could be cut in some of the slower scenes in the game, but this one could have really used some extra space to let what is arguably the most important emotional beat in the entire story land properly.
I also found the writing somewhat weak on the micro level, especially in terms of the rhythm. So, so much of it is just a bunch of short lines in succession; it rarely feels like the narration is pacing itself deliberately to complement or emphasize what is happening in the scene. As a result, the game feels very monotonous to read no matter what kind of emotion or action it is trying to convey.
As far as presentation goes, there is some very nice art, though I think I don't like most of the character designs that much, especially Patrice or Liam. They feel too muted with the restrained use of color, lacking interesting contrasts or details that would grab your attention – Liam's fur is all different shades of brown, Patrice's yellow hairdo barely stands out, and his green shirt + green jacket combo does not please the eye. The side characters are thankfully a bit better.
Similarly, some technical elements suffer from polish issues and weird art direction. The game opens with a splash screen that fades away with no user input but has so much text in it that you don't have time to read it all; maybe this is a bug, but it really should be a click-through. The UI consists of a bunch of things that generally look good out of context but feel haphazardly thrown together. The title screen (I will say that the art is gorgeous!) uses a cursive font, the speaker name label is a skeuomorphic wooden sign, and then the text box itself is a transparent flat design rectangle? With two inexplicable watermarks of logs on it? I don't think I see the vision here.
As far as audio design goes, it's functional on a base level but not much more, incredibly sparse for how long the game is. There don't appear to be any sound effects or longer foley tracks at all, and even with a fast reading speed, many of the songs have time to loop two or three or four times, doing little to emphasize how the tone develops in each scene.
Clearly many people enjoyed the game more than I did, and I'm glad it has found an audience. It just didn't really do a lot for me as a story, and despite some nice touches, didn't come off as using its medium thoughtfully.