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Story - Adorable! Who doesn't love a sugar glider that bounces around to save their friends.

Mechanics - I unfortunately fell into the ragequit category after missing a jump and plummeting FAR further than I wanted. But what I played was really adorable. This game felt a lot like a mobile game - I think the controls were way more suited to a finger tapping and dragging than a mouse. Also the vertical format of the game gives me the impression that that's the goal with this one? I think on a phone, people will be able to better control the little guy.

Theme - Pretty cute. I like that they're saving each other. Every good turn deserves another!

Audio/Visual - I loved bonking the little sugar glider against stuff. Her little squeak made me happy. The visuals were also great. Everything felt so clean and hand-crafted. 

Overall -Fun little rage-bait jumping platform pseudo-physics-based aiming game! I think the characters were a delight and the mechanics, though infuriating, were pretty on-point. The rage mostly comes because I suck at these kinds of games haha. Great job!

(+1)

Thanks for your comment.

Regarding the portrait mode design: Initially, we planned to build the game as WebGL to allow for quick access on mobile devices. Unfortunately, due to issues with Wwise — the audio tool we used — which doesn't work well with WebGL, we had to temporarily switch to uploading it as a PC version instead.

As for the frustrating mechanics: We were inspired by "Getting Over It," "Jump King," and other so-called "anger games" to create this experience. It might sound strange, but making players feel angery or frustrated is actually part of the design goal. hahhaha

Nice! Then I'd call it a success hahah