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(+1)

Awesome dice game I can see the inspiration for sure. I'd like to see it get a bit more expanded upon with power ups or small multipliers even. Maybe a shop, and currency gained based on your spare commits. Full house was impossible for me to fulfill, but looking back i was actually going more for a straight haha. I still think 3/2 copies would be a very tough roll to manage. Good job! 

(+1)

Hey, thank you for playing and for the kind comment! There is definitely a lack of mechanics to make those difficult rules more manageable, and I think your ideas would definitely help with that. I am still thinking how to solve that problem without giving too much control to the player, so that the inherently random nature of the dice gets lost. But I am definitely doing something about it after the jam, since it was largely felt like it was unforgiving. So thanks for the suggestions c: