Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

it's supposed to be tedious, its part of the challenge. the game is generally too hard tho

(+1)

I get that some tedium is intentional for difficulty, but tedium from overall gameplay loops are much more fun than vs physical actions (like slow, repetitive UI tasks). If a challenge is not rewarding and doesn't add any strategy, it is just a hindrance. 
In roguelikes, for example, the repetitive gameplay loop is engaging because each run is different and the choices matter.
But if the tedium comes from having to press one skill 100 times or slowly select things one by one, it doesn’t feel like a rewarding challenge—it just feels like busywork.

the real problem is that the game in it's current state really just asks you to buy and sell over and over again, that's where the tedium comes from. Post Jam version I'm trying to add more things to do with the cards on the board instead. 

Also, I did add a "magnet finger" upgrade in the shop that gives you the ability to grab multiple cards at once