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Thanks! The map basically stays the same but towers, enemies and the decorative ships are placed randomly in certain spawn areas. You can read about that in the devlog: https://acurna.itch.io/operation-alien-ripley/devlog/958686/jamlytics-jam-1-part...

Originally I wanted to make a full map randomizer but had more important things to do first so it stayed at that fixed level. Some things being randomized is still better than everything being always exactly the same. I hate how most games have no randomness at all with NPCs walking on exactly given paths and such.

As already mentioned in other replies better hit indication for enemies and the player was planned and I also thought about making them more visible. I tried glowing eyes but that didn't really help and probably neither would have glowing weapons. I thought about giving them some kind of colorful space suit and even found a model which I maybe could have somehow merged with more time... I also thought about showing damage numbers but that would only make sense if you could influence them in more ways like in an RPG. I also thought about adding some kind of enemy radar or marker. In a previous game I had health bars over enemies but I wanted to keep it more realistic here. Enemies shooting at you surprisingly also didn't seem like such a big issue because you normally can dodge the bullets in time.