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(+2)

Spraying the fire is so satisfying... amazing juice and polish! Also, really dang challenging; my best is level 7.

It could just be me being bad at the game, but it feels like recoil is calculated kind of weirdly? Sometimes I would stop moving and just shoot, but my player wouldn't get knocked back in a straight line like I would expect. It feels really slippery.   

Also... a game about "wild" fires... I see what you did there :P

Yeah about the knockback, I added a jitter variable in code so it the water doesn’t always push you directly straight back. I thought this would make the gameplay more clumsy, but it seems like it just made it more frustrating. It’s definitely something we want to fix in the future. Also glad you noticed our “wild” implementation :) Thanks for the feedback!