First of all, just want to say I really love this game! I've spent more time playing it than any other game I've found on itch. One thing I've struggled with though is the balance of economy. I want to enjoy trying different methods of making money out - teaching, gambling, factory working ,etc, but the problem is that they are way out of balance when compared to hunting slaves. Capturing and selling slaves far outclasses any other method for making money. In a single day with a single batch of 6 captured slaves and you make more from just hunting and selling slaves than you can from 3 weeks of teaching! The slave hunting game play is balanced pretty well in terms of the pace of the game that it allows, but the other methods are way undertuned. Maybe an area for growth would be some sort of minigame loop around teaching that results in greater rewards when you're successful.
Factory.
1 factory brings up to 40,000 revenue.
Capturing slaves is the start of the game.
Other methods of earning garbage.
Taverns and prostitution bring money but little. Although thousands of 10 from them can be received per day.
But because of this, you have to spoil the characters. lower willpower or increase corruption.
By the way, it is strange that with high corruption, wives do not begin to change. And in general it is sad that the NPS do not start a relationship with each other.
Plant, university funny pennies. Plant for the sake of charisma and stealth only. Why the university is not clear at all. The title of + 400 coins from teaching is especially pleasing. It's just ridiculous.