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(7 edits) (+1)

Thanks for following my works :) I've actually made some more 12x12 tiles which I haven't shared yet since I feel they are still half-baked. But for my workflow, I'd feel best to generalize it as aiming for a 3/4 top down rpg perspective (since this is what usually comes up as a common term) where you show the top and front plane, and sometimes a portion of the side (which takes space on the top/front plane) depending on the shape of the object.

I don't think I can explain the projection style technically so I'd recommend cyangmou's reference as a starting point: 

https://cyangmou.itch.io/isometric-games-dont-exist

The caveat is I tend to see a lot of tilesets that mix and modify the views within the same tileset (and still look great) so it's more of a style and consistency issue. Generally I focus more on these considerations when working:

1. Full buildings don't necessarily have to scale realistically but elements such as small objects and entrances should try to be proportional to the character sprite size e.g. character width/height should fit through doors. (which is why I've been focusing on creating characters first lately). Not a hard rule, but technically you can create 12x12 tilesets that fit to different character sprite sizes depending on how you size your elements.

2. The biggest roadblock on my end would be applying standard tileset patterns to make your tileset modular and usable for auto-tiling in most cases. For expandable tiles like grounds or cliffs, I would generally slice them into 9 tiles for the top and/or front plane so you can expand them in all directions. Some references to start you off with:

https://www.boristhebrave.com/2021/11/14/classification-of-tilesets/

https://www.sandromaglione.com/articles/how-to-create-a-pixel-art-tileset-comple... (has two parts)

I haven't really focused on tilesets yet so hope this helps somehow.

(2 edits)

Yes it does, it is plenty good tysm. I have been hard at work making my own from a commissioned base for the past few years which I am still filling up according to my constructed world project criterion.

Simpler rendition for Dwarf Fortress Expansive quarter of my whole tilesheet still WIP

Mockup GUI

My aim is to build up a strong art direction for a chronological game series (one to be extruded into 3D from 2D gridvania tilemaps, close to the OG Zelda, Ken Silverman works and the like) fitting my themes and I think I am slowly getting there.