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Got it in my first playthrough, genuinely brilliant idea for a game and I'm a massive fan of the art direction as well as just how much art there was. Like, the entity looks so grim/odd in an ancient magik sort of way which fits well with the overall theme and adds so much potential lore and mystery, can't wait for this to be fleshed out further lol. The gameplay loop was so satisfying too, it's rare for me to be this passionate and have so many ideas about a game i randomly found.


Compliments aside, a few of my bullet points for suggestions:

- Let the villagers have personalities and talk to you as they come, maybe they comment about others dying or complaining about their day to day struggles, perhaps allowing the player to input or respond to something they say which affects the gameplay in some way like cards or stats.

- The game kind of stagnates after a while, since the difficulty doesn't really increase much but you're getting stronger and stronger, until eventually you're just spamming all your cards to fill the purity requirement for the entity without needing to think. Maybe make the villagers need more resources as time goes on, adding different types of sickness, more goals, levels?, more cards, events/catastrophes, etc. The possibilities are crazy.

- Maybe allow other people other than strictly the villagers to come and ask for help every now and then

- I really liked the mechanic where you got blessing cards as rewards for doing well, but maybe make them less frequent because I was getting them too often and that cheapened them, I felt.

(+1)

Oh congratulations that you managed to win at your first attempt! 

Thank you for your kind words, we really appreciate it.

We are deffinetly working on lore for people who like to know more about the BLOODLETTER world. There will be story snippets for worldbuilding and background story.

- We also worked a lot on balancing for the last months and if you want to check out the demo through playtests, you can definetly join our discord to see how far we came since the prototype.

- We already know about the Blessing problem, but there will be entities where Blessings are not the best win strategy. So you have to play arround to avoid to much blessings in your hand to draw other cards. It´s always a choice of each player if you want to farm blessings. We are deffinetly think about archivements where you have to play a run without getting a blessing. But lets see what else to come. :)

Thank you for your detailed feedback we really love to hear what all of you guys think about the game. <3