Got it in my first playthrough, genuinely brilliant idea for a game and I'm a massive fan of the art direction as well as just how much art there was. Like, the entity looks so grim/odd in an ancient magik sort of way which fits well with the overall theme and adds so much potential lore and mystery, can't wait for this to be fleshed out further lol. The gameplay loop was so satisfying too, it's rare for me to be this passionate and have so many ideas about a game i randomly found.

Compliments aside, a few of my bullet points for suggestions:
- Let the villagers have personalities and talk to you as they come, maybe they comment about others dying or complaining about their day to day struggles, perhaps allowing the player to input or respond to something they say which affects the gameplay in some way like cards or stats.
- The game kind of stagnates after a while, since the difficulty doesn't really increase much but you're getting stronger and stronger, until eventually you're just spamming all your cards to fill the purity requirement for the entity without needing to think. Maybe make the villagers need more resources as time goes on, adding different types of sickness, more goals, levels?, more cards, events/catastrophes, etc. The possibilities are crazy.
- Maybe allow other people other than strictly the villagers to come and ask for help every now and then
- I really liked the mechanic where you got blessing cards as rewards for doing well, but maybe make them less frequent because I was getting them too often and that cheapened them, I felt.