I never expected a 3D web game could perform this well, especially considering all the grass and lighting effects you are using!
The game itself was a bit on the hard side if you try going at crowds head on, for me it turned a bit into "kiting simulator" especially when trying to attack enemies down below, especially with the insane veteran sniper level accuracy the aliens had.
With that, having the ability to rotate the cam would have made that a much nicer experience.
Being used to do WASD on a Azerty control scheme of forced Qwerty layout was a bit hard, skill issue on my end maybe? but having a keybinds menu would have nicely solved that! Also tried out using a controller after reading that it was a thing ingame on a relay pilar, but sadly I couldnt figure out how to shoot using it.
Sound design was quite good, I do felt like there was not enough feedback when enemies got hit especially if they were offscreen.
I had a great time reading your devlog & I provided feedback on it, adding in my own experience ontop.
Its really nice to read the optimisation stuff you had to do to get the game to work and I'd look forward to seeing how your projects further build towards a greater game.
I have a recording of my entire playthrough + reading all the page content, please reach out to me on Discord if you want to see the "clip" (more like hour long vod) xd, Its waaay more than I could possibly put in a simple comment on Itch!
Thanks for joining the Jam, And I hope you had a good time working on the project! <3