Thanks!
Would you be kind to mention what you liked the most? (And also what you liked the least) Any feedback is helpful
I liked the amount of damage feedback and critical strike feedback. Its very responsive! The first gun takes too long to charge up so the response time feels delayed as everything else is very fast paced. Maybe start the player with a quicker faster shooting/reloading gun to match the fast pace. I like the variations of abilities and such and i like the potential to be able to take the game in a number of directions. For example you could take it into a more Brawlhalla style game! Or even you could make it a linear RPG with the main character. Also just more polish overall to clean out some bugs.
Oh! Helpful ❤️
You dont start with ultragun... Its just that it was the latest gun i added. Not sure if letting all weapons available at the beginning or make them drops / findables.
Yeah damage output was inspired on Ragnarok Online i like it too!
Never played brawhalla.. maybe i should. I was also thinking about RPG elements like level up... Like in league of legends. Start every battle with lv 1 and as you do things - you gain exp and be OP near end of game round (5 minutes). Still not sure what to do with coins hehe game very deep under development.
"Polish overall to clean some bugs* >> this! More specific can help tremendously! (Specially naming the bugs)
Btw I haven't uploaded the latest update where you have melee sword. It spins in the air and any melee attack can reflect bullets 😁
So i realised i was playing the HTML version and was a bit laggy liek you said. Maybe you want to take that down? The downloaded version i couldnt use the magic abiliies with the F1 F2 F3 keys. It came up with error in red. "variable not found 'isalive' "specific method not supported". Once I just stayed dead and wasnt able to respawn. The downloaded version of course starts with a fast gun and feels a lot better. I personally would like to be able to shoot backwards(while aiming behind and walking forward). Didnt feel nice to have to turn back around to shoot, but it might be a style you are going for. Graphics are good, combat is good. I mean polish as in like more stuff like more enemies, level, more of a sense of progression, a goal perhaps? Menu and ingame tutorial etc.
Oh yeah all those are coming - but now im focusing in the player's abilities. You can see full updates and upcoming stuff in the discord. I just added enemy with grenade throw and launching a sticky turret (and also rolls away from danger).
I have lots of things coming to this game - the actual gameplay is not done. First - the characters. Right now im designing the "Warping Hook" - think of spiderman way of moving around the city with it's web.
Anyways, yeah I dont fancy web version as it cant unlock the full potential. Might remove it but some people dont want to download an executable... which is weird... itch should enable it... or maybe make web version a "demo". just to move around, and to play the full thing - download. who knows.
Hmm about that bug - that's weird. I kind of fixed it - but please try this and let me know if it works:
• press TAB and then click Player - there you can move spells from one skill slot to another. Assign at least once on each spell slot in your hotkey bar. Close game, and retry. See if it's fixed.
I had a bug where default "saved" values didn't exist so it gives that error when first using skills - it was supposed to be fixed but it may not entirely be? Your test would confirm it and then i'll look further into it.
Yeah thanks to your feedback I reordedred the layout of weapons. from basic to advanced (not really worse to better, just different mechanics). These weapons needs balance but that's for later on.
--thanks for your comments!
P.D. yeah I kind of intend to stick to retro games where you shoot forward. if you need close combat - use X to sheathe your sword. Go take distance, roll away, turn around and shoot. It's going to be very dynamic. Aiming where mouse is kind of just turns the game in a dead brain shooter (aim shoot win combo) - but that may be just my opinion... :P