So i realised i was playing the HTML version and was a bit laggy liek you said. Maybe you want to take that down? The downloaded version i couldnt use the magic abiliies with the F1 F2 F3 keys. It came up with error in red. "variable not found 'isalive' "specific method not supported". Once I just stayed dead and wasnt able to respawn. The downloaded version of course starts with a fast gun and feels a lot better. I personally would like to be able to shoot backwards(while aiming behind and walking forward). Didnt feel nice to have to turn back around to shoot, but it might be a style you are going for. Graphics are good, combat is good. I mean polish as in like more stuff like more enemies, level, more of a sense of progression, a goal perhaps? Menu and ingame tutorial etc.
Oh yeah all those are coming - but now im focusing in the player's abilities. You can see full updates and upcoming stuff in the discord. I just added enemy with grenade throw and launching a sticky turret (and also rolls away from danger).
I have lots of things coming to this game - the actual gameplay is not done. First - the characters. Right now im designing the "Warping Hook" - think of spiderman way of moving around the city with it's web.
Anyways, yeah I dont fancy web version as it cant unlock the full potential. Might remove it but some people dont want to download an executable... which is weird... itch should enable it... or maybe make web version a "demo". just to move around, and to play the full thing - download. who knows.
Hmm about that bug - that's weird. I kind of fixed it - but please try this and let me know if it works:
• press TAB and then click Player - there you can move spells from one skill slot to another. Assign at least once on each spell slot in your hotkey bar. Close game, and retry. See if it's fixed.
I had a bug where default "saved" values didn't exist so it gives that error when first using skills - it was supposed to be fixed but it may not entirely be? Your test would confirm it and then i'll look further into it.
Yeah thanks to your feedback I reordedred the layout of weapons. from basic to advanced (not really worse to better, just different mechanics). These weapons needs balance but that's for later on.
--thanks for your comments!
P.D. yeah I kind of intend to stick to retro games where you shoot forward. if you need close combat - use X to sheathe your sword. Go take distance, roll away, turn around and shoot. It's going to be very dynamic. Aiming where mouse is kind of just turns the game in a dead brain shooter (aim shoot win combo) - but that may be just my opinion... :P