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(+1)

First Reinbo, now this O_o

And now, for... over-analysis time!

10HP, 1 damage per attack, except if you charge the basic attack or redirect flames from the low attack. Charged attack and redirected flames deal 3 damage. Any 3 basic hits, or one 3-damage hit, will knock down, and reset the knockdown counter.

Pressing and holding W/↑ while airborne, holding W/↑ through your high attack, or holding W/↑ to jump and hitting attack while still holding the jump button in mid-air, lets you hover. Pressing attack while hovering gives you an upward boost, but doesn't deal damage. Neutral air attack fires down, forward air attack fires straight, but has a longer windup and pushes you back, making it look stronger but still only 1 damage. Low attack can also be performed in the air, and looks cooler than when you fire it at ground level.

I think high attack should be renamed to jumping attack, since it hits opponents who are ducking with S/↓ and it's a jump without a knockup. It's also worth noting that you can only redirect neutral attacks while facing the attacker, you can't manipulate the attack around yourself to fire away from the opponent. The high and low attack inputs also can't be used to redirect, which feels like a missed opportunity. And double tapping left or right lets you dash in that direction with a flame jet animation that deals no damage but looks awesome.

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Very curious to see what you do with the other elements! And how this one evolves over time (hopefully with an AI opponent added eventually, and maybe a downloadable version?).

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Yes, AI and downloadable will be up soon!

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please post again on the godot subreddit when downloadable is up. great work!

thanks! Will do eventually 

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Always happy to hear your feedback XD

Reinbo is still going but taking a short breather until a big update. 

The air >Attack will deal more damage later

The high attack will be able to be done while jumping as well, also for other elements it won't jump automatically. 

Will be adding redirecting to the high and low attacks next. 

Not sure about making the dash to deal damage, felt it might feel overpowerd and spammy. 

Thanks again for the input!

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Oh, I wasn't saying the dash *should* deal damage (also don't think the burst of flames from pressing attack to get more height while hovering should). I was just noting that it's a non-damaging action. I agree that it would probably be too powerful if it could also damage enemies.