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(+1)

šŸ”„šŸ”„šŸ”„šŸ”„šŸ”„

The save item is a super cool idea, and I haven’t tested it yet. But it made me think… wouldn’t it be nice if it had a little more of a definitive spawn instead of entirely out of chance? This way, you (as a developer) would have more control over it as well. Just a thought that popped into my head. Please don’t take it too seriously since I haven’t even tested it šŸ˜†šŸ‘šŸ»

(+1)

Love the idea! 

Currently there is a random chance to drop the item, and you can't buy it on the store yet, but you will be able to in future versions!

I left one save item hidden in each dungeon, so players can save their game at least once per dungeon, but we are thinking on how to actually handle this. I want to have a little RNG but i don't like the idea of totally depending on random numbers to get a item that is so important, yk?

Currently my main reference is the Fear & Hunger saving mechanic, where you can find a safe spot around the game map to save your game safely, but after saving for the first time on that place, it is not 100% safe anymore, so you have to try your luck rolling a coin :D
Thank you for your feedback ā¤