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Thank you so much first of all for trying it. BELIEVE ME, I know it is a rough draft. A week is a short amount of time and I am very new to the game making scene. So your feedback is IMMENSELY appreciated and literally a pick-me-up since I was worried no one would even try my game.

I really agree with your input, there needs to be streamlining. After trudging through the rules writing, I agree that some mechanics simply need to be cut out or tweaked. I did originally want the players to build the forests as well, but it seems that is clunky and you are correct, no skill or player decision really involved in that part of the game. The whole point of the game is to prevent the forests from degrading due to negative kelp points from urchins or crabs. 

I like the thought of having humans play a bigger role, this would drive home the "save the environment" hook. And no worries, I am a biology teacher hooked on the idea of making ecosystem micro games so I am in it for the long haul so I will keep working at it. But my games only get better if people try them and give me feedback, so THANK YOU AGAIN. 

Also, sorry about printing it... that could be another reason why no one played it. It was my first attempt at a print and play and I had NO IDEA how to make one... I should give gimp a try. Right now I use Inkscape. I like Inkscape, but it sounds like it is not friendly to print.

"I think your game's message is unique and under-represented. Bonus points for the possibility of cute artwork too! (Sea otters? Come on. Adorable.) I'm confident you know way more about kelp forests than I do, but could man-made damage be brought more to the forefront? Does that drive the great eco-friendly message home more or is that too much? I'm also confident you can take this idea and turn it into something great!" .

 I agree with Chris' sentiments! The theme of this game is clever and unique - and the artwork builds an immersive little world on your table. Highlighting the cute animals and their efforts to survive and thrive among challenges is engaging and very kid friendly. This could be a game that educates without being an 'educational game'. 

Can't wait to see where you go with it next!

(+1)

Thank you Jeff, it has a lot of work but thank you for your words! I especially liked how you said it could be a game that educates people without being educational, that is my goal with all games I make! So thank you.

Funny thing. I read quite a bit of long form journalism about random stuff. This article about a fight to save Scotland's kelp forest was in my docket today. 

www.hakaimagazine.com/features/scotlands-seaweed-showdown/

Could be an inspiration for a second draft of the game? 

Hey Chris, this is incredible and an amazing coincidence! I think I will take it as a sign... stay tuned for future iterations of this game! Haha thanks for sharing this and thanks for thinking of me. Do you have a Twitter account or anything for your game designs? I'd love to keep track of what you are working on too.

Hiya!

My twitter handles is @oneirotourist. I'm not incredibly active on it, but do post game-related things from time to time. My main focus lately has been custom puzzle experiences (like at-home escape rooms) when I have the free time. Give me a follow and I'll do the same!