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I liked how there were multiple stages to the puzzles. The RoboMusic puzzle is a good example, as were creating the fuel and returning the contraband detector. I think my actual favourite was how Ten-Eyed Tony and Denzel actually gave useful hints.

The last puzzle was indeed a bit odd, as I felt setting all dials to 7 would have made the craft the most uncontrollable (maximum power leads to less control, maximum boost leads to less control, overly sensitive leads to less control, and compensating for high gravity would apply  even more power and thus less control).