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We’re trying to do as little game design as possible for player-facing options for compatibility’s sake, so I’m not super hot on coming up with new mechanical versions of it — I’d rather skip entirely. Without black thumb kicking around, it’s not a load-bearing talent like duelist or vanguard are.

Could possibly revisit this once we nail down how we’re handling the AI/NHP tags for gear, though. (Cascades aren’t even ingame yet!)

Oh, my bad, i didn't realize xP

All good! Answering questions like this helps me think through & form opinions the situation!