We’re trying to do as little game design as possible for player-facing options for compatibility’s sake, so I’m not super hot on coming up with new mechanical versions of it — I’d rather skip entirely. Without black thumb kicking around, it’s not a load-bearing talent like duelist or vanguard are.
Could possibly revisit this once we nail down how we’re handling the AI/NHP tags for gear, though. (Cascades aren’t even ingame yet!)