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considering technophile, maybe a rebranding to "Comp/con expert" would make logical sense. outside of the RP part, in mech combat it's value is that at tier 2, 1/round you reroll any mech skill check or save, and can protect yourself from cascades at tier 3, with synergy regarding talents like black thumb that have your pilot 'doing something else' so you can gain greater action econ. so for tier one. how about when you have an AI cascading, you can reroll the structure damage or stress damage check to end the effect, or have it be upfront as a second try vs a cascade if/when it happens? it's not super powerful, but considering how strong tier 3 can be, I think it's a worthwhile tradeoff.

We’re trying to do as little game design as possible for player-facing options for compatibility’s sake, so I’m not super hot on coming up with new mechanical versions of it — I’d rather skip entirely. Without black thumb kicking around, it’s not a load-bearing talent like duelist or vanguard are.

Could possibly revisit this once we nail down how we’re handling the AI/NHP tags for gear, though. (Cascades aren’t even ingame yet!)

Oh, my bad, i didn't realize xP

All good! Answering questions like this helps me think through & form opinions the situation!