That's awesome that you made the art and music as well as programmed this game in just 3 days! The melee was actually pretty fun, but I didn't feel the effects of my unpredictable rule choices as much as I wanted to, and art wise I felt like the polish wasn't entirely there (no player or enemy animations, and the scenes felt kinda empty). I totally get it though, having only 3 days and making a game all by yourself is a TON of work. But yeah, be proud of yourself for this game still :)
Viewing post in PROJECT KINGLY jam comments
Thanks man! I 100% agree with the stuff with animations and room emptiness - I had more planned but I never had the opportunity to work on the game for most of the days as you know. For the laws not being super impactful? It really boils down to what you get and what you make with it - some combos can synergies together well for completely different playstyles and really shake it up, but you need to play for a bit more than a game jam is warranted to be typically played for to find them. Cheers, and thanks for the feedback!