Thanks a ton! I'm certainly thinking about spending a few extra days polishing up the game to what I would have liked to make after the jam is over. And yes, there is no way to restore health in the current version.
Blahzors
Creator of
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Thanks for trying the game! To answer some questions you had, to avoid getting hurt back when attacking, you need to back up or make distance between them and you some other way when attacking. So if you attack, then back away before attacking away, you can dodge the melee attacks. For the knights which have long range, you'll be better off lunging away, or using some law to stun them for example. On the topic of laws, I believe the halted sense of progression may have been related to you happening to pick laws that don't actually have an effect. For example, one of the laws you picked was "On death, get damaged." but since you are dead when you are hurt, this has no effect. If I update this in the future I'll have to make this more clear! Thanks a ton for the feedback!
Thanks man! I 100% agree with the stuff with animations and room emptiness - I had more planned but I never had the opportunity to work on the game for most of the days as you know. For the laws not being super impactful? It really boils down to what you get and what you make with it - some combos can synergies together well for completely different playstyles and really shake it up, but you need to play for a bit more than a game jam is warranted to be typically played for to find them. Cheers, and thanks for the feedback!