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(+1)

Feedback

  • Nice player movement, visual feedback
  • The bounce of rooftop feels a bit weak, is it intentional. It seemed that I would lose hight over time no matter how many bounces I've made.
  • Ah okay I think my issue is that I have to stop pushing down shortly before hitting a rooftop, because overwise as soon as the bounce starts I already moving down again. Therefore not bouncing so much.aybe a shortly delay in input processing helps the player to see now it's gping up so I have to stop pressing.
  • The floor look like water? Maybe an tree now and then could reduce the motonity.
  • Good result screen
  • How to it scale it? I recommend having some sort of waypoint or power ups which help along the way. But this needs to make sense for any additional game mechanic, maybe items to modify the sun photons movement? Different rooftop or other things to jump on or to avoid.
  • Solarpanels! Need to be avoided, because they will suck you in :-P
(+1)

Thanks for the feedback! To answer your questions:

- Yeah, the weak bounces from holding the button is a known bug. Couldn't fix it in time, unfortunately... If I come back and refine it later down the line, that's getting fixed.

- Programmer art strikes again... Definitely agree on the "needs more details" front.

- I talk about it in the questionnaire, but the current game is a really tuned down version of the original idea. Originally the idea was more "speed / acrobatics" focused, building and maintaining speed was way more of a mechanic, and there was going to be stuff to hit mid-air for bonus points / hazards. Unfortunately, my status as a beginner got in the way. 

- Thanks for the compliments on the movement, feedback, and the ending screen! Also, the solar panel idea is a cool one! If i ever revive the original concept, Ill be sure keep it in mind!