I would've loved it if you had played with the knockback mechanic a little more, like using it for proper schmovement. As it stands it's kinda just frustrating, but the concept itself is great.
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Thanks for the feedback, that was something we definitely tried to experiment with, like with the "lose a key" rule it forced you to use the knockback more often for movement. But I get it, the knockback can be annoying some times, I would say we never really found the sweet spot between funnily uncontrollable and fun gameplay. Glad you liked it though.