I love the idea, but I don't like timed puzzles that much, so that'll dock a point for me personally. Perfect otherwise.
Koxsol
Creator of
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Thanks. Baba was one of my three inspirations (I wanna be the guy and kaizo mario were the other 2). The dash mechanic ended up in a weird spot because I only really designed the last level around it. Every other level you could get through without dashing, but it did help you beat some in easier ways.
I was afraid something like that could happen tho. But hey, at least I did warn people about reading the controls, so I can absolve myself of some of the blame (not really)
Really liked when it got speedy, but it felt like level design was more "Mario" than "Sonic", if you know what i mean.
If the level design had complemented the character controls properly (More ramps and slopes, less platforms and steps), this game would've been a solid 10/10. Even then, it's still really fun.

