So, it took me a long time, but I finally realized that the physics were changing based on the color of the background (well... the story literally talked about the mist, I just didn't catch on lol). That's actually pretty clever, but I still really struggled to beat the game. Funnily, I think I died more to the edges and sides of platforms than I did to enemies.
I think there were some framerate dependencies as well? It's hard to tell since the physics is constantly changing, but it seemed so - I ended up switching my framerate and noticing differences.
I think it would have been nicer if the mist was more predictable, but it was surprisingly fun to try and match the waves of blue.
Viewing post in Where Is Luna, Darling? jam comments
Thanks, @abho, for playing the game and for your feedback.
I hope there are no framerate issues in the game, but if anybody else reports it, I'll seek a solution.
I wonder if maybe your feedback may concern the level where the mist affects the maximum speed of the player? That could feel like framerate dropping, when you can barely move through a (moving) patch of the coloured mist.