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FateFactory

38
Posts
A member registered Mar 09, 2022 · View creator page →

Creator of

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Nice! It is indeed the top three levels (more ore less) from Montezuma's Revenge :) Thanks for trying it!

Thanks for playing and for your feedback, Pawel; I'll look into relaxing the camera movement after the jam, as well as the physics settings for jumps - a flatter but longer jump curve would help in these tight corridors.

> I like the atmosphere and getting a bit lost in search for keys and gates.

Just the way Montezuma had it ;)

Plenty of fun playing this! Great job!

Just like in the classic this is based on 😉. Thanks for playing!

Haha... so am I 😂.. Thanks for playing!

Thanks! Well, in this one contact with enemies kills, and falling too far is deadly too - just like in the original thing 😎.

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UFOs vs turtles... nice concept, and very nice visuals. Fun to play and make multi-ball chaos.

Nice one! Congrats! I guess you could easily add a "Hard" difficulty by allowing the cube to fall off platforms - the current "block bad move" approach makes it a relaxing playing experience.

Fun! Got 180.

Great idea, and flawless execution. Fun to play :-)

Fantastic! I love the way you built the "music" into the gameplay experience.

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Simply impressive. Just what one may expect from BenJames … 😎.

Nice art style, and nice in-game help/instructions. Not sure why "new game" menu option is disabled, but "continue" seems to do the job. Also not sure how to get past the first enemy/soul collecting battle?

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Thanks, @Asatte, also for your excellent tutorials on YT, especially the one on gui/menu :)

Nice concept and execution! I agree with others that it starting each level with one ghost eye (even if automatically engaged at start) would make the  game better.

Thank, HGS, for your feedback. 

>  a bit of lag

Could you let me know what browser & OS was it?

> move around on the title screen

Thanks for spotting, this is indeed a bug to be squashed.

Looks like a nice idea, however I found the gameplay very confusing - I thought I formed "closed" house, but it didn't count. I'd suggest adding some additional instructions & maybe gameplay examples.

Phenomenal work! Certainly a solid candidate for a win.

Thanks for the feedback, @SBS. Oh, well, what can I say - reality bites 😎. What, in your opinion, should it be then? I mean the amulet the player finds?

Nice take on tetris mechanics.

It was fun to play! Got 349.

Cool idea!  So close to reality of some people, that you could also submit it to a "nightmare" themed jam 🤣.

Simple but and good fun. Nice work!

Thanks for your feedback, @Nebulaoblivion!

Nice - felt like a pong with a breakout twist 😎.  Very nice presentation!

A very creative approach. I share other commenter's view about controls - hints should be in the game interface, otherwise an interesting and nicely delivered concept!

A fun little 3D game! Congrats on such a good result in such a little time. Not sure how the limitation is used - if anything changed during the gameplay, I couldn't notice any feedback showing so.

Interesting concept, the delivery could use a bit more effort - especially since on GDevelop website there are so many excellent 5-minute tutorials explaining how to improve this kind of game in a matter of minutes.  In general, a promising start, it could become a nice thing after some work. Good luck!

Lemmings lovers heaven 😎. My favourite entry so far, even if use of the limitation was rather limited.

Nice concept, visuals and retro music; for me, reversing the controls, together with the short time limit per card, made the playing experience a bit too difficult/frustrating.

Thank you, @LeslieLlama, for trying the game and for your feedback.

Yes,  the mist - based on all the feedback received so far, I can see that that improving the balance for the mist speed and frequency of colour patches will be a challenge in further development. And maybe the game should be named something like "Mistic adventure" 🤭.... or (quoting certain Heinlein) "Never argue with the weather".

Interesting, however I got stuck right in level 2, with no obvious way to proceed: there was no fire to reach, the attacker did not seem to be causing any damage. What have I missed?

You have only posted a Windows build - can you post a Web / HTML build for those who can't use Windows?

Loved the ambience of the island! Really impressive for a 7-day challenge!

Really nice, minimalist approach, and a cool mechanics!

Thanks, @Orphic Dreaming, for playing & feedback!
> The movement was a bit hard to control precisely
I'll blame it on the coloured mist 🤣, especially in the section where it made the ground slippery.

Thanks, @abho, for playing the game and for your feedback.

I hope there are no framerate issues in the game, but if anybody else reports it, I'll seek a solution.

I wonder if maybe your feedback may concern the level where the mist affects the maximum speed of the player? That could feel like framerate dropping, when you can barely move through a (moving) patch of the coloured mist.