Nice! It is indeed the top three levels (more ore less) from Montezuma's Revenge :) Thanks for trying it!
FateFactory
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Thanks for playing and for your feedback, Pawel; I'll look into relaxing the camera movement after the jam, as well as the physics settings for jumps - a flatter but longer jump curve would help in these tight corridors.
> I like the atmosphere and getting a bit lost in search for keys and gates.
Just the way Montezuma had it ;)
Interesting concept, the delivery could use a bit more effort - especially since on GDevelop website there are so many excellent 5-minute tutorials explaining how to improve this kind of game in a matter of minutes. In general, a promising start, it could become a nice thing after some work. Good luck!
Thank you, @LeslieLlama, for trying the game and for your feedback.
Yes, the mist - based on all the feedback received so far, I can see that that improving the balance for the mist speed and frequency of colour patches will be a challenge in further development. And maybe the game should be named something like "Mistic adventure" 🤭.... or (quoting certain Heinlein) "Never argue with the weather".
Thanks, @abho, for playing the game and for your feedback.
I hope there are no framerate issues in the game, but if anybody else reports it, I'll seek a solution.
I wonder if maybe your feedback may concern the level where the mist affects the maximum speed of the player? That could feel like framerate dropping, when you can barely move through a (moving) patch of the coloured mist.



