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(2 edits) (+1)

... I'm curious why you would even want to discourage peeps from using the quick switch? Why wouldn't quick switch always be the preferred method? Is there some technical limitation being addressed by this? Potential crashes or frame rate hitches if the player spams it? 

I'm probably missing something because quick switch sounds super useful and purposely nerfing it just seems like it could feel frustrating and clunky to control. (plus, I can immediately think of gameplay/boss AI that could focus around the idea of having to switch beam types quickly)

I say embrace the quick switch. IMHO. ;)

(1 edit)

Actually, I think you're completely right.

The cooldown wasn't really meant to discourage the use of quick switching.

I don't know, I was probably overthinking it when I added it and thought it needed some kind of downside.

There was also the issue that holding the button would stop time meaning that you could basically stop time forever, but I will just remove this as well to fix that issue.

So yeah, removing those two things will very likely be for the better, thanks for the feedback! ^^

EDIT: and the time limit is going away as well, since it is pretty pointless without those two things. ;)

(+1)

Sweet! Glad I could help! :)