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(+1)

Clear and straightforward idea implemented very well. Really good work! 

But why do I need the space bar when everything else is mouse-controlled? 

Thanks for the comment! Glad you liked the game :)

I am guessing you are referring to the level screen, and you are absolutely right. It was the result of an early decision I made when I felt the game played better with the keyboard, which didn’t end up being the case. It should be “click anywhere to continue”. I just couldn’t find the time to rework that, unfortunately T_T

As a result of that early decision, you can also roll with space and commit with enter. I just never mention it because I feel that playing with the mouse is more intuitive. You also can’t hold the dices with the keyboard, so it is ultimately not the best way to play the game.