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Awesome game, great presentation of ideas and visuals! There's not much I can say bad about this game at all, on level 6 the freeze mechanic stopped working for some attempts but that was the only bug I found. I will say, there was a noticeable spike in difficulty after round 5. I was cruising pretty easily until duplicating full senses cobb, I got consistently rocked and eventually just gave up. When cobb can smell, it defeats the point of darkness a little bit and was a bit annoying for me. Another peeve for me was that I loved the idea of a trade off between candle and darkness and playing around light very cautiously, but the moment you get seen and he runs into hearing radius you're totally boned. With previous rounds, without hearing, you could occasionally escape through the darkness, which felt a lot better but still very threatening. I would get pretty far into level 6 with all coal and a few breakers and I would get caught out of the corner of cobb's eye and I would just be like "welp, that sucks" because there'd be no chance of escape. Super amazing job, you guys are definitely on track to win from the games i've played so far :)

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Thanks for playing!


Level 6 does get pretty difficult (and I agree it’s a little unbalanced), but there are ways to lose cobb even if you get seen or sensed. If you run into darkness while he sees you, try staying completely still - he won’t be able to hear you. (There is still a chance he might investigate the area randomly) This doesn’t work if he has smell, you’re right about that - but smell is proximity based, so your best bet is to keep track of cobb’s position on the map and not get detected in the first place.