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(+1)

A cool Hollow-like. The art is beautiful. At first, I didn’t realize you could only attack straight ahead—I thought it aimed at the mouse cursor and even assumed the game was bugged :D. Since the character gets pulled toward the hook, I think it’d be more fun if the hook shot out toward the mouse cursor. That way, exploring locations could be more varied, and bosses could be more interesting. At the end, I thought thered be a secret—you can run across the abyss, and the map kinda looks like a transition to another area, but there wasnt one :С

(+1)

Thank you for playing. I think if the hook shot out toward the mouse cursor could be fun and possibly overpowered, but maybe I could try. Or is there any harm to it that I was not aware of?

(+1)

Yes, it will be clearly stronger than the current implementation. But you can also make the boss's attacks different, for example, an attack that can be dodged by reaching the hook to the ceiling. but it also plays well with this implementation, it's just not clear at first that it works like that

(+1)

I added this, you could try it out if you want

(+1)

I tried it, it became much better!

(+1)

And I see mouse pointer on web version, you add code to disable windows pointer? Or just like:

    public Texture2D cursorTexture, cursorTextureSelect;
    public Vector2 hotSpot = Vector2.zero;
    void Start()
    {
        if (cursorTexture != null)
        {
            Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.Auto);
        }
    }
(1 edit)

I tried this does not work in the web version

(1 edit) (+1)

You tried with Vector2.zero; at Cursor.SetCursor()? Because I send you code from my game and it works for me. Unity 6 btw

Maybe it's not working in my version

(+1)

What version do you have?

Unity 2022.3.10f1