I added this, you could try it out if you want
I tried it, it became much better!
And I see mouse pointer on web version, you add code to disable windows pointer? Or just like:
public Texture2D cursorTexture, cursorTextureSelect; public Vector2 hotSpot = Vector2.zero; void Start() { if (cursorTexture != null) { Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.Auto); } }
I tried this does not work in the web version
You tried with Vector2.zero; at Cursor.SetCursor()? Because I send you code from my game and it works for me. Unity 6 btw
Maybe it's not working in my version
What version do you have?
Unity 2022.3.10f1
TextureType on texture2d as cursor?
Oh, I found the problem, thanks