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Really well presented, with some clear work put into character animations and mechanics! Some things felt a little clunky - jumping felt too rigid, and dashing just didn't even work for me. The claw move is super fun to use though.

Thanks for your feedback. Did you unlock the dash yet? Or it's a bug. And I want to know how to make it less clunky or rigid to make the game better. It would be great if you could tell me so that I could fix it. Thank you in advance.

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Ooh, I probably didn’t unlock dash then - I ended up playing until the first boss, and couldn’t beat it cause I’m bad xD


For making it feel less rigid, you should first get a solid jump control. It felt a little like I was just moving up, then moving down again. Try seeing what gravity values work best, and make the curve into the peak of a jump smoother so that there is some fine control.

As for the claw attack, was I mistaken in thinking you aim with mouse? For me, it would always aim in a different direction from where I clicked. 

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Which shape of jump curve should it be? Currently in the game it look like this.

Maybe cut a bit of the top when stopping the jump early? But it may end up jumping too high if left to smooth out?

(+1)

Try and make a jump sustain system where it doesn't just cancel your jump, it changes the height of the full curve instead. It'll feel a lot more natural this way. Perhaps you can manipulate the gravity of the player directly to be less when you hold jump - I think this is what a lot of platformers do.

maybe some thing like this?

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That definitely seems a lot smoother! I still think the arcs could be wider, but just experiment with what feels most responsive and controllable.

Thanks for your advice