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(1 edit)

Which shape of jump curve should it be? Currently in the game it look like this.

Maybe cut a bit of the top when stopping the jump early? But it may end up jumping too high if left to smooth out?

(+1)

Try and make a jump sustain system where it doesn't just cancel your jump, it changes the height of the full curve instead. It'll feel a lot more natural this way. Perhaps you can manipulate the gravity of the player directly to be less when you hold jump - I think this is what a lot of platformers do.

maybe some thing like this?

(+1)

That definitely seems a lot smoother! I still think the arcs could be wider, but just experiment with what feels most responsive and controllable.

Thanks for your advice