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of course time and work my friend and did spot the few things i suggested in your list after i wrote my comment, typical me. Honestly this is a brilliant well thought out and designed game, i dont rate or comment unless im seriously impressed. My brain naturally sees things for thier full potential and thats why i commented this game with your touch of design and crestivity within the game is outstanding really bravo my friend just want to help and inspire.

I enjoy this communication too i appreciate it, i do have a idea that would be perfect for you after your done with this project if your interested

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He-he, I already have one more project in a queue. But still interested. You know, you need 100 ideas to make one good thing, so I'm always happy to add something to my notes.

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cool well, I've seen the alchemy magic potion games a few times but only as shite flash games. 

Id love to see a magic shop game. You own and manage a magic shop (light on the manage). Your goal is to create potions for your village. However there are no recipes just lists of magical ingriedients. So to discover magic potion combos you find gather ingriedients, mix them combinations of 2 or 3 ingriedients to make potions.  (The comination list will end up being huge id suggest making one potion at a time with effects to impliment effectively)

So here is why i thought you'd be perfect for the game you would have a slave/prisoner under the shop in a dungeon where you brew potions. She would be a touch model like lolly crush but stood up chained to wall or ceiling. Other than the touch type function she will be guinea pig for your potions to discover their effects.

Im sure you can imagine the types of potions you could create but here are my obvious thouhts incase you need inspiration. Potions should be direct effects on the body not summoning items or clothes or whatever.

Breast/ass expansion, breast/ass shrinking, horny, orgasm denial, any type of transformation, constant orgasms, fattening, slimming. Corruption

Not all potions have to be sexual expecially if your adding customers to serve and money youd need some "normal" potions  like

Healing, stamina, beutification, etc

Now along with potions you should make use of the touch type of game skills and include a shop for kinky items to use on your bound slave. Use reactions like lolly crush and customisation, it would be silly to do a magic shop kinda game without using magic (sooo many games have missed this) you should also have magic that has different uses to potions such as

Manipulation of items and peoples bodys, creating items, changing colours of items, if having a village to explore magic could read minds during convos, and im sure you could find more uses lifting skirts ect lol

I can obviously see this idea has tonnes of work needed and fully understand if youd rather take on a different game or project. However i hope you can see the potential this idea could have and i havemt seen it done well. 


Your thoughts?

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Not sure. I saw multiple games based on potions mixing idea. Those are fun but short and simple usually. Adding more mechanics on top (like touching sim or resources management) would not turn the board, so it might work or might not - difficult to say in advance. This needs some cherry on top of it to shine, and unfortunately I have no vision for that for now.

If you're really interested in game design, I can suggest you to setup some notebook to write in the ideas. Save the interesting ideas and mechanics you see in other games, movies and TV series, save what you didn't like and have ideas to improve. Get back to your old ideas sometimes and rethink them. And one day , who knows, you might get the whole picture and start a new career like it was for me :-D

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Thanks for the feed back i appreciate the honesty. Yeah ive seen some of the potion mixing ideas done but never well, never full and finished. I do see your point it is quite limited but I envisioned more of a magic use on a touch model, models. The potion mixinf would be the fundamental structure of the game but I wanted to extend it with full use of magic from potions to wand casting spells, curses and conjuring. Using the touch model and towns inhabitants to practice the magic on.

The other aspect may have been exploring and puzzle solving (in point click format) to find ingriedients,  spells, clothing, money etc. Also buying finding equipment both magical and kijky lol. Think automatic spanking paddle for example.


Anyway just clearing up my thoughts for to get the full picture no matter if its not for you to try.


I'm yet to try developing a game yet but intend to in future. Im going to begin with a rpgm game. I know there are thousands of them but I think its a good way to practice and start my journey cos i have next to no programming coding developing experience. I just got a head full of ideas lol.

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> Think automatic spanking paddle for example.

Sounds great! :-P

It's your dream game, you slept with this idea for weeks/months. However I'm just a stranger, first time hearing about it. Everything I imagine will differ from what happens in your mind. And I have no personal connection to it. So don't give up! Think more about it, think about what will make it unique and (!) think about how you can simplify it. It's always better to have a small finished game than a 10%-done MMORPG in your table. More than that: sometimes good game doesn't require many features. You can even try to implement the magic shop in rpgm with only dialogs and animations (TBH it might be even more playable than a full interactive thing). Or maybe try something else first, get some experience and polish your idea during that time.

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yeah i plan to. Problem is my mind percieves the best version of somthing and thsts what drives me to start creating to be honest. For example when I make my first rpgm game the dialog will be minimal as the one thing i hate is scrolling through endless dialog (i had 1 nsfw game that had 15 mins of dialog before you could even move your charecter)

So because of this I will be growing my skills as i learn to develop but I wont be satisfied until they are up to my expectations. Thats why I passed the idea onto you its not my dream game but it is a game thats hasnt been done well and i thought you specifically could potentially create a epic game with it. I have a long way to go before that point. Beside i got more than a few ideas up my sleeve.

My first rpgm game will be a simple ero trap style game. Another simple idea that hasnt been done to its full potential. Mine will be as well but I hope to use tha basic idea as my first attempt once finished and ive completed a few other games to grow my skill, i will come back to it to get it upnto the standard id like

> my mind percieves the best version of somthing and thsts what drives me to start creating

That's cool. I know this feeling and I think it helps a lot when doing things. You just have to learn to go on compromises with it sometime, to not fall into infinite polishing loop.

So wishing you a good luck with it! 

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thanks buddy yeah ive been aprehensive about starting somthing i cant finish as it frustrates the hell out of me. So my first idea im keeping simple 


Anyways get back to work, i wanna see updates lol