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Thanks for the feed back i appreciate the honesty. Yeah ive seen some of the potion mixing ideas done but never well, never full and finished. I do see your point it is quite limited but I envisioned more of a magic use on a touch model, models. The potion mixinf would be the fundamental structure of the game but I wanted to extend it with full use of magic from potions to wand casting spells, curses and conjuring. Using the touch model and towns inhabitants to practice the magic on.

The other aspect may have been exploring and puzzle solving (in point click format) to find ingriedients,  spells, clothing, money etc. Also buying finding equipment both magical and kijky lol. Think automatic spanking paddle for example.


Anyway just clearing up my thoughts for to get the full picture no matter if its not for you to try.


I'm yet to try developing a game yet but intend to in future. Im going to begin with a rpgm game. I know there are thousands of them but I think its a good way to practice and start my journey cos i have next to no programming coding developing experience. I just got a head full of ideas lol.

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> Think automatic spanking paddle for example.

Sounds great! :-P

It's your dream game, you slept with this idea for weeks/months. However I'm just a stranger, first time hearing about it. Everything I imagine will differ from what happens in your mind. And I have no personal connection to it. So don't give up! Think more about it, think about what will make it unique and (!) think about how you can simplify it. It's always better to have a small finished game than a 10%-done MMORPG in your table. More than that: sometimes good game doesn't require many features. You can even try to implement the magic shop in rpgm with only dialogs and animations (TBH it might be even more playable than a full interactive thing). Or maybe try something else first, get some experience and polish your idea during that time.

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yeah i plan to. Problem is my mind percieves the best version of somthing and thsts what drives me to start creating to be honest. For example when I make my first rpgm game the dialog will be minimal as the one thing i hate is scrolling through endless dialog (i had 1 nsfw game that had 15 mins of dialog before you could even move your charecter)

So because of this I will be growing my skills as i learn to develop but I wont be satisfied until they are up to my expectations. Thats why I passed the idea onto you its not my dream game but it is a game thats hasnt been done well and i thought you specifically could potentially create a epic game with it. I have a long way to go before that point. Beside i got more than a few ideas up my sleeve.

My first rpgm game will be a simple ero trap style game. Another simple idea that hasnt been done to its full potential. Mine will be as well but I hope to use tha basic idea as my first attempt once finished and ive completed a few other games to grow my skill, i will come back to it to get it upnto the standard id like

> my mind percieves the best version of somthing and thsts what drives me to start creating

That's cool. I know this feeling and I think it helps a lot when doing things. You just have to learn to go on compromises with it sometime, to not fall into infinite polishing loop.

So wishing you a good luck with it! 

(+1)

thanks buddy yeah ive been aprehensive about starting somthing i cant finish as it frustrates the hell out of me. So my first idea im keeping simple 


Anyways get back to work, i wanna see updates lol