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the char size is 16px, but the canvas is 80px to compensate for the animations. And wdym with idle animation moves?

so 16x16? For the each individual sprite? I was just asking coz for some reason when i try and animate him inside of Godot 4.3 the idle animations seems to go from left to right instead of staying still? its wierd

(4 edits)

I think you was wrong when you sliced the sprite/exported it. As I said before, you must slice the sprite 80px in height and width. (But the char size is 16px!) That’s why game engines come with a lot of features (to solve this thing).