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(+1)

I do like playing a twin shooter from time to time, these are some simple fun that I can just enjoy, and this game is no different. I think the game is a bit ambitious and unfortunately, quite a bunch can't be delivered on time (which we all understand, jams are always like this, so no need to feel bad about it), the game already has a solid core gameplay loop to work with. The gameplay currently although a bit simple, is still engaging enough to make an enjoyable experience. The graphics are pretty, and there is quite a nice ambient sound going on too. The game runs quite smoothly despite what you said on discord, so that's a job well done.

For some criticism, I think the thing that stood out the most for me is that there is a seemingly random delay between when you shoot and the gun actually fires. It makes the game feel extremely unresponsive. The delay is also randomised, and I can't find any hidden requirement (distance, movement, enemies, bullet on screens etc) for that. If it's an intended mechanic, it would be best if it were communicated clearly to avoid confusion. I would also say putting the two alternative attacks on Q and E makes using them awkward, especially when you are actively moving and avoiding the enemies. Last but not least, I think the enemies blend in too much with the grass/ground, making them very hard to notice before too late. I get it that it might be more real that way, but for an arcade-style game like this, it would be a bit better if they stood out a bit more.

Anyway, I'd say you did a pretty good job of making this game! Keep up the good work!

(2 edits)
For some criticism, I think the thing that stood out the most for me is that there is a seemingly random delay between when you shoot and the gun actually fires. 

That is the gun raising from the resting/carry position. You can hold right mouse button to move while aiming which removes that delay 😉That also puts you in walk mode instead of sprinting. It's like having to transition from sprinting to aiming through a scope or whatever in first person shooters. That aiming mode is mentioned in the instructions.

You can also use the abilities with 1-3 but yeah they are a bit tricky to use. Originally I wanted to make it playable with a gamepad but didn't have time to fully finish that. Maybe the controls are more suited to a gamepad and just tricky with mouse and keyboard.

I also thought about enemies blending too much into the background and thought about making the weapon or eyes glow or putting them in a more visible space suit. They can also attack surprisingly from offscreen. You have time to dodge all bullets though so it didn't seem that important. All the ranges and such are a tricky thing to balance. Maybe I would have found a better balance with more playtesting.