Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

I think this game is really fun and creative, definitely will be looking forward to play it when it's out, however there was only one bug I ran into (mostly because i only made it to level 2 and kept dying at either the mini-boss or the boss) but what I found is that picking up coins right before they despawn spawn an error, im not sure if it still gives the coin but you might want to look into that.
Specific Error: 

"NullReferenceException: A null value was found where an object instance was required."

-- the coin was probably expected to still exist when trying to give coin, (while i don't know this coding language at all ill still plug my input) maybe you should make the despawn cancel when getting pulled towards the player?


also tell me how god mode and acquire note :(

(+1)

2nd error is that Restarting does not work. Specific Error: 

"Cannot Load Scene: Invalid scene name (empty string) and invalid build index -1"

-- speculation is that it's either the scenes name was changed in the process or moved or the restart does not provide a valid string value. probably is not able to build index because of -1 being something else or smthn
(3 edits)

I'm not sure if you're aware but being TPED to the void still exists. I think what happens is that when you walk past the door that takes you to the thing and keep on walking it'll tp you to void. let me test and validate my theory.

EDIT: That was not the reason. However another theory would be that it's the cause of either the left or the right side. Validating theory, hold on.

EDIT 2: Yes, It worked, however only once. I will prove it again by finishing area 1 and taking the right route whilst also continuously walking into the gate that takes you to area 2.

EDIT 3: Actually, it works in any direction. Just reaching the end of the take-2-area 2 wall takes you to the void. I'm not sure why this is. Maybe it has to do with wall collision or something.

Suggestions:

More Tooltips. I.E:

  • What does each note combined do?
  • What does each upgraded version of the last note power up do? (For example. Circle Shot IV)

Maybe a new unlockable 5th note!?!?!

  • Could maybe be the strings?
  • Maybe is a projectile from the Lazershot?

Maybe sound alterations/switching (The arrows on the notes sides):

  • Could have a tiny alteration to the attack itself. Like instead of the yellow note just exploding it'll do 3 tiny but less effective explosions.
  • Could do nothing else I couldn't think of anything more.

Maybe a power up that speeds up your bpm?

  • Could reduce damage on your attacks.
  • Could spawn more mobs and said spawned mobs can be more powerful.
  • Could be a whole new mode that could be labelled "Fast Rhythm Mode".

"More Tooltips" > point 1:
No, don't spoil the fun of experimenting, that's a part of what's fun with he game, to experiment & find out what each note combination does & how to use it best.

No. You're wrong.


You just are.

Suggestion/Bug:
In the second area, the mobs rarely drop Notes, However, in the first area, the normal blocks drop notes more frequently.

Make the First Area blocks not drop so many, Or make the bugs in the 2nd area drop more notes. However if this is intended to not make the game too hard or too easy then I'll understand.

Also hard more where everything drops less and shops cost more and bpm is slower?!

if Woolly Walrus has made a patch with my feedback in mind its to make sure there is a smaller chance to not get to the boss while only have 1 or 2 extra notes.

Question: Is there going to be story mode?

More Suggestions:

Smaller white orb that follows you around with a mini note board in the bottom right corner.

You can mix and match his music with yours!