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albirmsam

12
Posts
A member registered Apr 03, 2020

Recent community posts

(1 edit)

Hello! Just thought I'd tell you that the map pattern(from my knowledge) follows;  a node where you can gain card, a node that neither gives a card nor is a battle(the Mycholegyst and item node is located here), and then a normal or totem battle node, an then repeat till boss. Hope this is useful!

Yes...

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it's not actually that hard...

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right...?

And a reference to the full first game, there is a car to the left in the tutorial level/chapter there as well.

Thank you, Maddy, Noel, Lena and Kevin for making and letting me play this! I look forward to a full game (if you make it) and hope you have a good day. :)

if Woolly Walrus has made a patch with my feedback in mind its to make sure there is a smaller chance to not get to the boss while only have 1 or 2 extra notes.

you can change how notes sounds by pressing the >> by the side of the row of notes

its a bug thats going to be fixed in the next patch (i think)

Thanks and your welcome 

If it is the colorful music symbol thing that drops from enemies it just changes how the notes sound.

(depending on color of the music symbol it changes the note sound of same color)

The "fast forward" symbol changes between the sounds.

Please fill in if i missed anything Woolly Walrus Games

(1 edit)

Using Machine gun and dubble trouble att the same time makes weird(?) noises.

(I only remember it was weird and not exactly what as i haven't plays in a few hours and forgot to mention it earlier)

And fighting the second boss using items that makes you shot many projectiles made the game lag very much for me in the early phase 1 (and yes i am using a PC and not a laptop)

Thank you very much.

(1 edit)

It's a good that you are forced to fight the boss after a (assuming) random amount of rooms to not be able to farm. But the amount of power notes(?) you get changes dramatically with luck, in other words chanses are somewhat high that you only get 1 2 or simply none, which caused me to have to restart 20% of the time i did a new run.

its not very serious but it ruins the experience a little