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I really enjoyed this game.

The sound bites when playing dialogues are great and the musical pieces chosen as BGM are perfect.

The story also got me hooked and the way you could feel the tension at a certain part of the game with the absence of BGM was done very well.

As others have pointed out, there needs to be better player feedback when hitting an enemy, maybe a more visible flash of color or some particle effects would help. Same as when taking damage, maybe consider adding a quick camera shake.

The mine section felt a bit repetitive with only 2 enemy types and basically one cave layout, but I understand it's because of the jam's time limit.

Some issues I got in my playthrough:

- I got CC's part the first day it was requested (I was saving up for an upgrade and happened to have enough for the part). The next day I didn't have enough to get the part so I tried going home after the mine got me low on health but every time I stepped in the house, I got teleported back to the field. I eventually went back to the mine and got my HP to zero to move on to the next day.

- When upgrading the armor, which seems to raise max HP, Gigi's HP doesn't go up to fill the additional HP gained. So the upgrade is only useful from the next day.

- I also got a dialogue telling me how I could upgrade armor at the shop, but I had already upgraded my equipment before that, which felt weird.
 

I really want to know what happens next in the story! Looking forward to the completed game!