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Hi!

About the music — make sure that "Play on Awake" is checked, and that you press the save button (the one with the save icon), or F5, or CTRL+S (all of these are save options, they do the same thing) before entering Play mode.

As for the point filtering on skin sprites — when I first added the ability to modify the player's skins, I didn’t have enough knowledge, since I was learning as I went. Now, in the "Map Editor" update, NPCs use point filtering, and you can adjust the sprite resolution through the "_options.txt" file however you like.

Regarding the object hierarchy — implementing it is just as painful as it is to use right now, but I’m trying my best)))

Thanks for following the game! 

💖💞💓💞💓💞💓💞💓💞💓💞💓💞💖

It was checked. For some reason swapping the default music for my own resolved the issue. As for saving, I spam ctrl+s after every action and got the same results for the walls.

Also tried making new objects and atatching sprite "renerer"s to them. At first I didn't attach a sprite and the object returned a null reference error. I tried  using a platform texture as a place holder yielded this:

This image doesn't exist anywhere in the texture files. Once again the issue resolved itself from using my own assets. Partially. It seems the y and x values for images get swapped in the editor.

It's problably related to why the walls keep shifting.