Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It was checked. For some reason swapping the default music for my own resolved the issue. As for saving, I spam ctrl+s after every action and got the same results for the walls.

Also tried making new objects and atatching sprite "renerer"s to them. At first I didn't attach a sprite and the object returned a null reference error. I tried  using a platform texture as a place holder yielded this:

This image doesn't exist anywhere in the texture files. Once again the issue resolved itself from using my own assets. Partially. It seems the y and x values for images get swapped in the editor.

It's problably related to why the walls keep shifting.