I’m not fully sure on the trolley to game analogy, but the basic concept of the game is okay. Physics based puzzle where solution is not deterministic is just not a genre I personally enjoy, so I’m glad other can appreciate it!
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Thanks for playing.
It would be difficult to explain but there is actually a lot of lore on why the trolley question is important, it's mostly an inside joke, it's weird I know.
Had I put more time into the game I would've made the solutions much more deterministic, I like having physics but I it's got a little too much chance atm.
I watched your gameplay and it highlighted many of my worries, the 2nd level introduces a new method of solving puzzles, that being multiple rotations in succession. A tutorial would've helped a lot. The 2nd level also has issues with the slimes snagging/getting stuck which I would want to get rid of.